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Catalog / Design / 3D Modeling in Blender: Art, Products, and Games
DesignIntermediatePreview

3D Modeling in Blender: Art, Products, and Games

Build real-world 3D modeling skills in Blender, from clean mesh topology and modifier workflows to UV unwrapping, PBR materials, and production-ready rendering. This course closes the gap between hobbyist tinkering and professional asset creation.

Intermediate Blender users who know the basics but want to produce professional-grade 3D assets for real creative and commercial projects.

Course content

Topology That Works: Edge Loops, Poles, and Flow45m
Box Modeling a Product: From Block to Detail50m
Modifiers That Multiply Your Output40m
Seam Strategy: Where to Cut and Why40m
Efficient Unwrapping Techniques for Complex Objects45m
Baking Textures: Normals, AO, and Curvature50m
PBR Materials: Base Color, Roughness, and Metalness45m
Procedural Textures and Shader Node Networks45m
Texture Painting in Blender: Markings, Decals, and Detail50m

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